Going back in time, even further..
Now we go to the beginning of it all, the beginnings of huge technological advancement and the downfall of technology-dependent humanity in the first three books and jump into the end of the chronology on the last two.
Check the previous post clicking here.
The Butlerian Jihad

One hundred and ten centuries from now, humanity has spread across space. And all-powerful machines rule the humans who were once their masters.
It began in the Time of Tyrants, when ambitious men and women used high-powered computers to seize control of the heart of the Old Empire including Earth itself. The tyrants translated their brains into mobile mechanical bodies and created a new race, the immortal man-machine hybrids called cymeks. Then the cymeks’ world-controlling planetary computers – each known as Omnius – seized control from their overlords and a thousand years of brutal rule by the thinking machines began.
But their world faces disaster. Impatient with human beings’ endless disobedience and the cymeks’ continual plotting to regain their power, Omnius has decided that it no longer needs them. Only victory can save the human race from extermination.
The Machine Crusade

“Dune: The Machine Crusade” delves deeper into the Butlerian Jihad, led by Grand Patriarch Iblis Ginjo, whose interests often diverge from the Jihad’s core mission.
Vorian Atreides, blessed with longevity, seeks solace after meeting Leronica Tergiet on Caladan, longing for a life of stability amidst the chaos.
Xavier Harkonnen’s quest to liberate Ix exacts a heavy price, altering his destiny forever in the fight against the thinking machines.
Across worlds, figures like Norma Cenva and Ishmael defy odds, advancing technology and sparking rebellion, shaping humanity’s struggle for freedom.
The Battle Of Corrin

The universal mind Omnius, in its last stronghold, schemes a devastating strategy to reverse the Butlerian Jihad’s victories.
Surviving Titans forge new lieutenants for their inevitable return, threatening humanity once again.
As peace lulls many into complacency, some, like Vorian Atreides and Norma Cenva, remain vigilant, drawing from past triumphs to confront the relentless machine menace.
Amidst it all, Arrakis holds the key to victory, awaiting those who dare to seize its power.
Hunters of Dune

Fleeing the menacing Honored Matres, Duncan Idaho, Bashar Miles Teg, Sheeana, and refugees embark on a cosmic odyssey.
Their advanced no-ship harbors resurrected figures like Paul Muad’Dib, preparing for a showdown against an enigmatic outside threat.
Amidst their journey, they safeguard the last sandworms from Arrakis, seeking a new home for humanity’s destiny.
Sandworms of Dune

In the aftermath of Chapterhouse: Dune, a ship of refugees flees from an ominous, mysterious Enemy into uncharted space.
Reviving key figures like Paul Muad’Dib and Lady Jessica through genetic technology, they harness their unique talents for the challenges ahead.
Sandworms of Dune, based on Frank Herbert’s concealed outline, promises answers to long-debated questions: the Honored Matres’ origins, Arrakis’s future, the Kwisatz Haderach’s ultimate revelation, and the fate of the Man vs. Machine war.
This thrilling addition to the Dune saga, crafted from Herbert’s hidden vision, guarantees a riveting journey filled with surprises and intricate plot twists.